Learning with TechTrain

Introducing our Bright Sparks, Rising Stars and Super Novas.
Based firstly on age, abilities, and interests with tech, we ensure every child is fully evaluated before recommending the right path to their future-proof “tech toolkit”.

Bright Sparks

Bright Sparks is our youngest age bracket. Their learning roadmap - the Discovery range of programs- builds confidence and competence in the essential digital skills they will need throughout their education, life and work futures.

In Bright Sparks, we also sample various exciting tech topics which will be explored in more depth in later programs.

Rising Stars

Bright Sparks become Rising Stars as they progress along the TechTrain track.

Their learning roadmap -the Adventure range of programs- explores, builds and creates, now focusing on specific areas of technology interest.

Super Novas

Rising Stars become Super Novas as they move to the next stop in our learning journey. Super Novas are armed with the knowledge, competence and confidence required to face more advanced challenges.

Their learning roadmap -the World range of programs- focuses on specific platforms, allowing them to step confidently into the realm of tech creation and solutions.

Personal Interest and Development Project


Students completing the Super Novas programs haven’t reached the end of the line! They possess new ‘tech superpowers’, and now things really get exciting... they can choose to be and make whatever they can imagine!

Our Personal Interest and Development Projects combine students' accumulated tech knowledge, project planning and problem-solving skills to take on a task relevant to their very own personal interests and passions.

The result is a tailored, fun and engaging project challenge!

Why we Explore. Build. Create.

Our programs are carefully designed by TechTrain's professional, international team to allow students to first Explore, then Build and finally Create, gaining greater independence at each stage.

Explorer

TechTrain programs begins with an Explorer course, where students familiarize themselves with the platform and the creative possibilities.

Builder

TechTrain programs then move to a Builder course, where students begin making and controlling elements by applying knowledge from the previous -Explorer- course.

Creator

TechTrain programs finish with a Creator course, which will apply the skills and knowledge gained so far, to plan, create and execute a tech project for presentation and debate.

What is STEAM education?

Credit to Andrew Bauld of XQSuperSchool.org - January 13, 2022 - Link to article

In New York City, students visiting the Empire State Building’s observatory can use a new curriculum to learn about the famous skyscraper’s engineering, energy efficiency, and design. In Ionia, Michigan, a high school senior won an app challenge from his local member of Congress with a math game he designed, after taking courses in robotics, technology, and digital design.

Projects like these erase the lines that traditionally divide academic subjects and give students a chance to combine concepts and knowledge from across different disciplines to create deeper understanding and solve real world problems through meaningful, engaged learning. This type of learning also illustrates the growing popularity of STEAM Education. STEAM Education is an approach to teaching and learning that combines science, technology, engineering, the arts, and math to guide student inquiry, discussion, and problem-solving. Education experts say STEAM education is about more than developing practical skills alone. It also helps students develop the capacity to:

⌘ Take thoughtful risks
⌘ Engage in meaningful learning activities
⌘ Become resilient problem solvers
⌘ Embrace and appreciate collaboration
⌘ Work through the creative process

The Difference Between STEM and STEAM


While STEAM uses the same concepts as STEM, STEAM also incorporates the arts. However, simply adding arts and crafts to a STEM project or making the project “look pretty” doesn’t make it STEAM.

Instead, the arts must be integrated into the lesson so students can see how each relevant discipline connects and works together. This allows students to develop and use skills naturally embedded in the arts and humanities, including empathy, creativity, and communication.

Research shows that student who participate in creative programs display:

⌘ Advanced thinking
⌘ The know-how to cope with stress
⌘ Enhanced self-awareness
⌘ Social skills like teamwork, communication, confidence, autonomy, and motivation
⌘ The ability to build connections with their community

How to begin....

At TechTrain, we combine your child’s interests with a curriculum aligned to international standards to create a unique, engaging and fun learning experience.

A TechTrain student begins by sharing their tech experience and their life interests so that our education consultant can decide on an engaging learning pathway; one that engages their curiosity, and most importantly, develops their ability to explore and express  passions through technology learning.

After a brief phone call to understand student and parent preferences, we arrange a free trial within 48 hours so your child can sample course platform(s) and meet our tutors. We invite parents to join also.

After the trial, you can let us know straight away, or take some time to think about it. It's as simple as that....

Click here to begin!

Young STEAM Program
(ages 4 - 7)

Your child will learn logic and creative thinking skills, tech-based English vocabulary and have fun with computers & engineering.

View YOUNG STEAM Courses

Tech Explorer Program
(ages 7-11)

Your child will learn about robots, game design, and 3D models, have fun with computer science and unlock their passion for technology.

View Tech Explorer Courses

Smart Tech Program
(ages 9-14)

Your child will learn how to develop a hardware skillset for tomorrow’s world, design robotic systems to automate tasks and create intelligent devices that act and react.

View Smart Tech Courses

3D World Program
(ages 11-16)

Students will design 3D objects in virtual environments, print their objects with a 3D printer and develop a professional 3D art portfolio.

View 3d world Courses

Not sure which course is right for your child?
Talk to us! We will help you find the best fit for your child's interests.

GET YOUR FREE TRIAL CLASS
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